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Logicbots steam
Logicbots steam





logicbots steam
  1. #LOGICBOTS STEAM UPDATE#
  2. #LOGICBOTS STEAM FULL#

I know some of this is kinda asking a lot for a game that's only $20, but an update that allows us to change the size of already in place frame work would be absolutely huge for starters.

logicbots steam logicbots steam

Try out levels and LogicBots people have created and submit your own. Currently I have released two games, LogicBots and Globesweeper but will be. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Community levels and LogicBots. It would have been nice to have a basic selection of battery banks to weigh electrical capabilities against cost to make sure all of the onboard devices are getting enough juice. I am a solo indie developer who likes to make interesting puzzle games. One part of the robot building process that isn't touched on at all in this game is the electrical aspect, just basically assume every robot is powered by a limitless nuclear reactor. If the programming environment was similar to the game Shenzhen I/O it would have been perfect. Sure, make it an extra challenge to make the robot that doesn't use a micro-controller but it's just not that realistic. Even in the year this game was released the vast majority of devices similar to what you'd be building in here would have a micro-controller of some kind that would have to be programmed with little to no analogue circuitry. I also think the programming part is somewhat unrealistic and limited.

#LOGICBOTS STEAM FULL#

I'm not saying it has to be similar to full on design software like Inventor or SolidWorks, but some of the basics would've been nice. All of the placement is also done with arbitrary snap planes, no numerical input is possible. What should be a simple and quick change such as making an existing tube longer or shorter all of a sudden becomes a massive chore having to completely reconstruct the whole robot again. My main problem with this is when you put a tube or angle piece in place is there's no way to change the size of it, you have to delete and place a new one, and anything else that was placed on that tube gets deleted too. When you get to more complex stuff you then have to start using the metal tube and angle pieces to build up some frame work to place sensors and more complex moving parts. The beginning parts of the game are fun when it's as simple as attaching and programming sensors straight onto the main chassis of the robot.







Logicbots steam