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Gamepad controls burnout drift
Gamepad controls burnout drift










If you haven't messed around with the gyro yet, do it, and put those haptics on high. In the stage with 223 series (the green train with the musical chimes) use the multi-track drifting buttons to make the passengers lean left/right out of the train and cause it to tilt into the corners. The best way to put it, is in your own words, like there's a tether between the controller that provides resistance. Multi-track drifting works well but only do it when youre ahead or behind an opponents train because doing it next to them will make it bounce off. This is exactly how I felt, and I'm kicking myself for leaving it out of the video. +Anthropoid3 I'm going to thumbs this up, and I encourage others to do this too. I don't think i even bothered increasing the smoothing, though I did turn the sensitivity down a bit to reduce jitter and drift.

gamepad controls burnout drift

It almost feels like like the controller's physically connected to something that's providing resistance, and it feels more accurate to me than the Wiimote or Razer Hydra motion controls. Don’t drop, sit on, or toss your controller. Take good care of it by following the previous tips. Do not forget that controllers wear out over time with usage (no matter what), so try to treat them as well as possible.

gamepad controls burnout drift

#GAMEPAD CONTROLS BURNOUT DRIFT SOFTWARE#

Indeed Valve needs to fix some software bugs, but These comments from Woodsie's video might help:ĭid you also try putting the gyro haptics on high? I find that's really helpful for letting me know exactly how far I'm moving the controller, or perhaps more accurately, how far the computer thinks I'm moving the controller. Use the controller back buttons in place of 元 and R3 to prevent stick drift. Hmm, maybe because Gyro takes control over the mouse all the time.










Gamepad controls burnout drift